以高齡者的健康促進為核心,透過行為生態學模式分析長者在身體活動、環境互動與社會參與中的行為特性,並以遊戲化設計為策略,發展一套結合運動訓練與互動體驗的體感遊戲系統。許多現有運動設施因操作方式不直覺或使用門檻較高,容易使長者產生使用障礙,進而降低參與動機,因此本研究嘗試以遊戲機制提升參與意願,讓運動轉化為更具趣味性的活動體驗。
本產品將肌力訓練、有氧訓練、伸展訓練與平衡訓練等多元化運動模式轉化為可互動的遊戲任務,透過踩踏、跨步與模組操作等動作,引導使用者在遊戲過程中自然完成身體訓練。模組化的結構設計可依不同能力與需求調整難度,使高齡者能依自身節奏參與,在安全與挑戰之間取得平衡,進而提升持續使用的動機。在產品設計上導入通用設計理念,於色彩配置、尺寸比例與操作方式上皆以高齡者的感知與行動特性為基礎,強化辨識性與操作便利性,以回應視力退化及身體機能下降等問題。
結合工廠廢棄瑜珈墊進行再製,轉化為具觸覺回饋的材料應用,增加互動感受並落實資源再利用。整體設計期望透過低門檻且富有趣味的體感遊戲形式,鼓勵長者在遊戲與互動中累積活動量,進而提升健康狀態與生活品質。
With the health promotion of the elderly as the core, the physical activity and interaction characteristics of the elderly are analyzed through behavioral ecology, and the development of gamification design is combined with diversified training. In response to the problems of unintuitive operation and high thresholds in traditional facilities, the motivation to participate is enhanced through game mechanisms.
The product transforms strength, cardio, stretching, and balance training into interactive game tasks, guiding natural movement through pedaling and stride. It adopts a modular design, which can adjust the difficulty according to ability, taking into account both safety and challenges. It also introduces a universal design that meets the characteristics of the elderly in terms of color, size, and operation, improving recognition and convenience. At the same time, recycled yoga mats are recycled into tactile materials to enhance the experience and implement sustainability.