本作品為一款以台灣街道為主題的探索養成遊戲,靈感來自行人在日常通行時所面臨的各種困境,例如違規停車、狹窄人行空間以及潛在的交通危險。玩家將扮演一名在城市中行動的角色,透過探索地圖、觀察環境,發現並標記各類街道問題,並運用特殊能力逐步改善這些狀況,從中獲得經驗與成長。
遊戲核心強調「日常即關卡」的設計理念,將真實生活中常被忽視的不便與危機轉化為可互動的遊戲機制,使玩家在熟悉的場景中產生共鳴。隨著能力提升,玩家可以處理更複雜的問題,進一步影響城市環境的樣貌,形成正向循環的體驗。
在敘事層面,故事描繪主角持續執行任務、試圖改善城市的過程中,逐漸察覺自身存在的異樣,最終發現自己其實早已在事故中喪生。她之所以仍能行動,是因執念而停留於現世,並透過修復街道累積能量維持存在。這樣的設定讓「改善環境」不僅是遊戲目標,也成為角色存在的意義。
本作品期望透過結合遊戲機制與敘事,引導玩家重新審視日常生活中的公共空間問題,並在遊玩過程中培養對環境的敏感度與責任感。
This project is an exploration game based on everyday streets in Taiwan. It is inspired by pedestrians facing obstacles such as illegal parking, narrow paths, and safety risks. Players explore the city, discover problems, and use abilities to fix them while gaining experience.
The design focuses on “everyday life as gameplay,” turning common but ignored issues into interactive elements. Familiar environments help players connect with the experience and reflect on daily situations.
In the story, the protagonist works to improve the city but slowly notices something is wrong. People cannot see her, and her memory becomes unclear. She later realizes she has already died in an accident and remains because of her will.
This project aims to raise awareness of urban issues and encourage players to rethink their surroundings.