《鄙Day By Day 》
遊戲大綱:時空背景架空於70-90年代。主角尹薄言是一位出版社編輯,亦是一位人格障礙者,在執著于美的路上相識一位當紅獵奇攝影師趙若汐,
70年代隨著殺人事件概率提高,祀語會的聲望也越發高漲。一次,尹薄言在美術館中遇到赫赫有名的攝影藝術師趙若汐,當她拿出自己意外拍攝到的特殊照片時,一樁樁陰暗又扭曲的危機逐漸浮出水面......
遊戲核心:在這款遊戲裡,你將以一名自我神化、無病識感的人格障礙者的視角,親眼見證建造出的美感與準則。
核心體驗:玩家將在主角尹薄言自證的「我是正常人」三觀與現實道德觀裡體驗掙扎與矛盾,產生錯位感與反思。
遊戲中,除了主角的一舉一動因摹寫較現實病症狀態而偏離道德範圍外,所有的NPC、劇情、對話等等都會盡量貼合現實生活的情境,以此還原現實感外,也讓整體大環境跟尹薄言產生一個較強烈的對比(既產生代入感,亦可作為區分緩衝的空間)。我們遊戲提供諸多選項供玩家選擇,體現較高自由度,蝴蝶效應設計,玩家的每一步都影響著最終走向的經歷與結局。 每條故事,玩家若在多次測試考證下產生內在情緒時,亦可反思是否現實上,也有如此無奈但其實可以改變的現況,以此促進社會探討。
I, In Contempt——Day by Day
Set in an alternate 1970s–1990s, you play Yin Boyan, a publishing editor with a personality disorder, obsessed with beauty. He meets Zhao Ruoxi, a renowned avant-garde photographer, whose unsettling photos trigger a series of dark events.
The game lets players experience the story through Yin Boyan’s distorted perspective, where his “normalcy” conflicts with societal morality. While his actions may deviate from ethics, NPCs and scenarios remain realistic, emphasizing the contrast between his worldview and reality.
Choices shape the story through a butterfly-effect system. Repeated play allows reflection on emotions and moral dilemmas, exploring how seemingly unavoidable struggles could be changed, fostering social awareness.