這是一款主打為高彩度的極具自我插畫風格加入在氣、焦慮、恐慌、噁心、驚喜、快樂共六種情緒中再由壓克力板特質上的耐摔性和減少耗損性且可自由組合的益智型桌遊。
在視覺上將六種情緒採用彩度高、飽和度高的顏色創作成一個個角色,在觸覺上雖然使用壓克力板材但又思考到指紋或刮痕問題因此決定採用霧面款減少以上問題,在最主要的情緒上希望藉由操作的每一步漸漸的將當下的情緒退去。
遊玩方式採用類似下棋方式,簡化後變成個人可玩的方式,用骰子決定方向及步數後設法抵達終點後抽取一張指定情緒的小卡。
This is a high-saturation, self-styled illustrated puzzle board game that incorporates six emotions—Anger, Anxiety, Panic, Nausea, Surprise, and Happiness. It utilizes the durability and wear-resistant properties of acrylic panels, allowing for a freely combinable gameplay experience.
Visually, the six emotions are represented through highly saturated, vibrant colors, shaping them into unique characters. In terms of touch, although acrylic panels are used, concerns about fingerprints and scratches led to the decision to use a matte finish to minimize these issues. The game’s core concept is to gradually ease one's emotions through each step of the gameplay.
The gameplay follows a chess-like format but is simplified for solo play. Players roll the dice to determine their direction and number of steps, then aim to reach the goal, where they draw a card representing a specific emotion.