以卡片對戰遊戲為設計,把歷史教育的年代表作為主要元素融入遊戲中,使學生可以透過玩桌遊的方式,來對歷史年代表有更深的印象加強,以及對該科目產生興趣進而自主學習。
Designed as a card battle game, the chronology of historical education is integrated into the game as the main element, so that students can have a deeper impression of historical chronology through playing board games, become interested in the subject, and then learn independently.