《BraveHeart 勇士之心》2D冒險遊戲研發

"Development of BraveHeart" 2D adventure game

《勇士之心》為一款類魂系的2D動作遊戲,著重於玩家在與怪獸對決過程中的戰術思維與技術操作。遊戲中,玩家需藉由手持的矛及環境互動,決定採取防守策略等待怪獸露出破綻,或主動設計戰術創造攻擊機會。此外,當怪獸發動紅光標示的特殊攻擊時,玩家需把握其招式僵直的瞬間進行致命一擊。此遊戲不僅挑戰玩家的操作技巧,更要求高度的判斷力與策略性,為動作遊戲愛好者帶來深度的遊戲體驗。
類魂系遊戲以高挑戰性和深度策略性吸引了眾多玩家,但此類型多數作品集中於3D場景,較少將核心機制融入2D橫向動作遊戲中。《勇士之心》的創作靈感源於希望將類魂系遊戲的精髓-精準操作與戰術思維,結合2D平台遊戲的獨特表現形式,創造出一款兼具深度與可玩性的作品。

"Development of BraveHeart" 2D adventure game

"BraveHeart" is a soul-like 2D action game that focuses on the player's tactical thinking and technical operations in the process of fighting monsters. In the game, players need to interact with the environment through the spear in their hands, and decide whether to adopt a defensive strategy and wait for the monster to reveal a flaw, or actively design tactics to create attack opportunities. In addition, when the monster launches a special attack indicated by a red light, the player needs to seize the moment when its moves become stiff to deliver a critical blow. This game not only challenges the player's operating skills, but also requires a high degree of judgment and strategy, bringing a deep gaming experience to action game enthusiasts.
Souls-like games have attracted many players with their high challenges and deep strategies, but most works of this type focus on 3D scenes and rarely integrate core mechanisms into 2D horizontal action games. The inspiration for Warrior's Heart comes from the desire to combine the essence of soul-like games - precise operation and tactical thinking, with the unique expression of 2D platform games to create a work that is both deep and playable.

作品編號 #194 作品名稱 《BraveHeart 勇士之心》2D冒險遊戲研發 作品分類 數位多媒體與遊戲設計類遊戲設計組 學校科系 樹德科技大學 動畫與遊戲設計系 設計師 顏楚耘
樹德科技大學 動畫與遊戲設計系
(四年級)

曾俊穎
樹德科技大學 動畫與遊戲設計系
(四年級)

彭邡瑜
樹德科技大學 動畫與遊戲設計系
(四年級)

吳柏陞
樹德科技大學 動畫與遊戲設計系
(四年級)

吳承峰
樹德科技大學 動畫與遊戲設計系
(四年級)
指導老師 楊智彰