可立可CLICK

CLICK

玩家將扮演參觀者,當展場中的鍵帽突然爆炸漏水,便需在 60 秒內緊急維修,以拯救可立可的小夥伴們。遊戲巧妙融合了遊戲機制與品牌行銷,讓玩家透過直覺式操控,體驗既刺激又富挑戰性的修復過程。
在遊戲開始前,玩家需選擇角色並拍攝大頭貼,增添個人化元素。正式開始後,隨機出現的鍵帽損壞狀況需要特定工具來修復。玩家透過右手猜拳來選擇適當的工具(如剪刀=水草夾、石頭=造景、布=防水膠帶等),再使用左手移動來對應鍵帽進行修復。成功修復的鍵帽將轉換為積分,並依照連續修復相同類型鍵帽的數量產生加成效果(1.5 倍、2 倍、3 倍),進一步提升玩家的挑戰感與成就感。
計時倒數機制讓遊戲節奏緊湊,並強化玩家的專注力與反應能力。最終,依照玩家維修鍵帽的數量計算積分,並排行進入榜單,前三名的玩家可獲得專屬周邊與小禮券。此外,若玩家想參加額外的計分抽獎,還可填寫表單以獲得進一步回饋。分數將透過文字與生物動畫來呈現,進一步增強視覺反饋,營造豐富的遊戲體驗。

CLICK

Players will take on the role of visitors at an exhibition, where a sudden explosion of keycaps causes water leakage. They must urgently repair the damage within 60 seconds to save the little companions of CLICK. The game cleverly integrates interactive mechanics with brand marketing, allowing players to engage in an intuitive and challenging repair process.
Before the game begins, players select a character and take a profile photo, adding a personalized element to the experience. Once the game starts, random keycap malfunctions appear, each requiring a specific tool for repair. Players use their right hand to perform a rock-paper-scissors gesture to select the appropriate tool (e.g., scissors = seaweed clamp, rock = decoration tool, paper = waterproof tape) and then use their left hand to navigate and apply the tool to the damaged keycaps. Successfully repaired keycaps convert into points, and repairing consecutive keycaps of the same type grants combo multipliers (1.5x, 2x, 3x), further enhancing the challenge and sense of accomplishment.
The countdown timer ensures a fast-paced and engaging gameplay experience, requiring players to stay focused and react quickly. At the end of the game, scores are calculated based on the number of repaired keycaps, with the top three players earning exclusive merchandise and vouchers. Additionally, players can opt to enter an extra prize draw by filling out a form for further rewards. Scores will be visually presented with animated text and creatures, amplifying the immersive experience and providing dynamic visual feedback.
The game’s design emphasizes both excitement and accessibility, ensuring players of all skill levels can engage with the mechanics seamlessly. The intuitive gesture-based controls make it easy to pick up but challenging to master, promoting repeated playthroughs. With each repair action, players gain a greater sense of urgency and accomplishment, pushing them to improve their reaction speed and decision-making skills.
Through this innovative blend of gameplay and marketing, the game offers a thrilling and rewarding way for players to interact with the CLICK brand while enjoying a unique and engaging challenge. The combination of interactive repairs, engaging scoring mechanics, and an urgent countdown system makes for an immersive experience that keeps players entertained while reinforcing brand identity in a meaningful way.

作品編號 #1117 作品名稱 可立可CLICK 作品分類 數位多媒體與遊戲設計類遊戲設計組 學校科系 國立臺中科技大學 多媒體設計系 設計師 沈怡妤
國立臺中科技大學 多媒體設計系
(四年級)

吳宇婕
國立臺中科技大學 多媒體設計系
(四年級)

魏捷儀
國立臺中科技大學 多媒體設計系
(四年級)

翁晨瑜
國立臺中科技大學 多媒體設計系
(四年級)

范玉麒
國立臺中科技大學 多媒體設計系
(四年級)
指導老師 吳彥良