平衡果秤

Balanced fruit

本設計以3~5歲幼兒的操作是學習為核心,將抽象的「重量、數量、加減與平衡」概念,轉化為可觸碰、可比較、可實際操作的遊戲體驗,來吸引3~5位幼兒對於平衡果秤產生好奇心,吸引幼兒遊玩藉此教幼兒學習
透過「水果代幣」與「硬幣代幣」作為重量單位,幼兒在秤子的兩端進行擺放、上與調整,在遊戲過程中自然理解「多與少、重與輕因果與平衡」之間的關係,與數學不再只是符號,而是能被「玩出來」的生活經驗
本遊戲透過「題目題示→操作嘗試→視覺回饋→答案驗證」的流程中,引導幼兒在遊戲中建立重量比較數量加減與因果關係的基礎觀念
遊戲玩法1.抽取任務卡→2.依題目放置水果與硬幣代幣→3.調整代幣使秤子達成平衡→4.翻任務卡背面確認答案→5.繼續挑戰下一張任務卡

Balanced fruit

This design centers on hands-on learning for children aged 3-5, transforming abstract concepts of "weight, quantity, addition, subtraction, and balance" into tangible, comparable, and interactive play experiences.

Using "fruit tokens" and "coin tokens" as units of weight, children place, move, and adjust them on both ends of a scale. Through this play, they naturally understand the relationships between "more and less," "heavy and light," and "cause and effect and balance." Mathematics is no longer just symbols, but a life experience that can be "developed through play."
This game guides young children to develop basic concepts of weight comparison, quantity addition and subtraction, and cause and effect through a process of answering questions, engaging in activities, and verifying answers with visual feedback.

作品編號 #93 作品名稱 平衡果秤 作品分類 立體造型暨產品設計類工業設計組 學校科系 龍華科技大學 文化創意與數位媒體設計系 設計師 彭O豪
龍華科技大學 文化創意與數位媒體設計系
(三年級)

雷O諠
龍華科技大學 文化創意與數位媒體設計系
(三年級)

陳O妍
龍華科技大學 文化創意與數位媒體設計系
(三年級)
指導老師 林O志
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