本作為一款結合地牢探索與東方美術風格的動作遊戲。故事描述守宮道長為對抗同門師兄的陰謀,暗中設下陷阱招募助手,卻意外捕獲一隻小殭屍。玩家將操控這名被收服的小殭屍,在地牢中探索,並運用各式符咒能力降伏妖怪,逐步揭露事件背後的真相。
遊戲核心設計為「屬性切換戰鬥系統」,玩家可於戰鬥過程中自由切換水、風、雷三種屬性,並共享最多三次大招使用次數,依當前屬性觸發對應技能。水屬性偏向中距離多體攻擊,其大招可召喚分身吸引敵人;風屬性著重遠距離單體輸出,大招可生成風場阻擋飛行攻擊;雷屬性則為近距離高爆發刺擊,大招具範圍麻痺效果。玩家可靈活運用技能設計自己的戰鬥策略。
此外,遊戲設計多個相互連通的地牢空間,提供探索與互動體驗。敵人具備多樣化攻擊模式;Boss戰則擁有專屬技能與節奏變化,玩家需即時調整應對方式。
This project is an action game that combines dungeon exploration with an Eastern-inspired visual style. A Taoist priest secretly sets traps to recruit assistants to counter a conspiracy by his senior brother, but unexpectedly captures a small zombie instead. Players control this tamed zombie, explore dungeons, and use talisman abilities to defeat monsters while uncovering the truth behind the incident.
The game features an Element-Switching Combat System where players switch between Water, Wind, and Thunder. Each element provides different combat styles, including mid-range multi-target attacks, long-range damage, and close-range burst attacks with special ultimate skills.
Interconnected dungeon areas encourage exploration. Enemies have varied attack patterns, while boss battles introduce unique abilities and changing combat rhythms that require players to adapt their strategies.