「拓樸學」
在這部作品中,我以一個持續不斷的合成音作為整體聲響的核心材料。與其透過加入新的音高或發展旋律線條來推動音樂,本作品更著重於對這個單一聲音進行逐步的轉化與細緻的聲響變形。整體的聲音發展並非建立在傳統的旋律或和聲進行上,而是透過音色與聲響質地的變化來構成音樂的主要表現方式。
隨著畫面中每一次視覺上的轉變與變形,我相應地調整合成器中的各種參數,例如音色結構、濾波器的開闔、共振強度以及不同形式的調變等,使聲音的變化能夠與影像的變化形成對應關係。透過這些即時且細微的控制,聲音得以隨著畫面的運動與轉換而逐步演化,形成一種緊密連結於視覺敘事的聲響層次。
因此,畫面中的每一次轉化都伴隨著聲音上的相應變化,而這些變化並非來自新的音樂材料,而是透過對同一聲音內部參數的持續調整與塑形所產生。這種創作方式使音樂與影像之間建立了一種高度同步且互相呼應的關係,也突顯了聲音質地、空間感與視覺運動之間的互動性。
透過持續塑造同一個基礎聲音的不同形態,作品進一步探索了聲音合成中細微參數變化所能帶來的豐富感知效果與表現可能性。同時,在維持整體聲響語彙一致性的前提下,讓聲音在時間中不斷演變,形成一種連續且有機的聲響發展過程。
「戳不出的形狀」
在本作品中,我使用了拇指琴(kalimba)、豎琴以及一組虛擬甘美朗鑼。
單簧管象徵人類的羊毛氈作家角色,而長笛類笛子組則代表白雪公主,我也為毛茸茸小主角設計了旋律動機,這些動機會在角色探索環境或與周圍互動的時刻出現。
玩偶的聲音我使用了從日本滿回來的兩隻娃娃來做音效上的設計,用堆疊的音效以增加作品的張力。
這部動畫對於我而言整體建立在可愛的美學基礎上,但同時也蘊含著一層深沉的悲傷與不安,因此在創作時嘗試將這種複雜的情緒轉化為音樂。作品的開頭帶有輕快而俏皮的性格,同時又刻意避免讓音樂變得過於明亮。到了結尾,雖然故事走向悲劇,但並未達到非常淒慘的程度,因此我在音樂上也沒有將情緒推向極端的黑暗,是一個情緒上細膩且複雜的作品。
「Topology」
In this work, I employed a single continuous synthesized tone as the primary sonic element. Rather than introducing new pitches or melodic material, the piece focuses on the gradual transformation of this sustained sound. As the visual content on screen evolves, I respond by adjusting various parameters within the synthesizer—such as timbre, filtering, and modulation—to mirror and complement the visual changes.
Each transformation in the image is therefore accompanied by a corresponding shift in the sound, created through subtle manipulation of the synthesizer’s controls. This approach allows the music to closely follow the visual narrative, emphasizing the relationship between sonic texture and visual motion. By continuously reshaping the same underlying tone, the piece explores how small adjustments in sound synthesis can produce a wide range of expressive and perceptual effects while maintaining a cohesive sonic identity.
「Unfeltable beauty」
In this work, I used virtual instruments including thumb kalimba, harp, and a set of gamelan gongs. The clarinet represents the human character, while the flutes represent Snow White. I also developed melodic motives associated with the small furry protagonist, which appear during moments when the character is exploring or interacting with the environment.
To me, the animation conveys a sense of cuteness while also containing a deep underlying sorrow. I sensed a strong and genuine emotional layer in the story, and I tried to reflect this musically. The piece begins with a light and playful character, though I intentionally avoided making it overly bright. Toward the end, while the narrative becomes tragic, it does not feel catastrophic; therefore, I also avoided pushing the music to an extreme level of darkness.