這是一個隨時隨地都會出現怪物的世界。各國政府為此合力創辦了「獵物協會」,每當怪物降臨時,協會會第一時間發布任務,讓合格獵人執行並獲取報酬。玩家在遊戲中扮演一名獵人,為了在動盪的世界中維持生活,必須接取高風險的討伐任務,在熟悉的環境中展開一場場生死獵殺。
遊戲的核心體驗建立在不可預知的緊張感之上。當戰鬥開始,怪物並非預先存在於場景中,而是透過隨機生成的傳送門降臨。這些傳送門的位置完全不固定,可能出現在房間的任何角落。玩家必須隨時環顧四周並在真實空間中不斷位移,確保在威脅現身的瞬間能立即做出反應。
本作結合混合實境技術,將真實空間轉化為遊戲的一部分。玩家不再只是操作畫面中的角色,而是必須透過身體移動、空間觀察與即時反應親自參與戰鬥。這種將現實環境與虛擬內容緊密結合的機制,讓玩家在執行獵人任務時,能感受到更強烈的臨場感與沉浸式互動體驗。
In this world, monsters can appear anytime, anywhere. In response, governments worldwide have collaborated to establish the "Hunter Association." Whenever monsters descend, the Association immediately issues missions, allowing qualified hunters to execute them and earn rewards. Players take on the role of a hunter who, in order to make a living in this turbulent world, must accept high-risk subjugation missions and engage in life-and-death hunts within familiar environments.
The experience centers on unpredictable tension. Monsters arrive via randomly generated portals that appear anywhere in your room. To survive, you must constantly scan your surroundings and physically move within your actual space to react to threats the moment they emerge.
Through Mixed Reality, your environment becomes the battlefield. You personally engage in combat via physical movement and spatial awareness, creating a seamless and deeply immersive hunt.