眷村好食光

Banquet of the Military Village

特點:寓教於樂X眷村文化X飲食記憶
創作背景:眷村是台灣歷史中一段見證族群大遷移與文化融合的獨特階段,隨著實體聚落的拆遷與時代更迭,現代的「眷三代」甚至更年輕的學子,對於那段生活情境已缺乏具體想像。當歷史失去了實體空間作為載體,這段特殊的文化若不加以轉譯與保存,恐將面臨徹底消失的危機。
設計理念:本作品以行動教具箱為橋梁,拉近眷村文化與新一代學生的距離,將眷村記憶中最具共鳴的食文化融入遊戲設計。我們將時代聚焦在物資匱乏、居住空間擠壓的 1960 年代,透過沉浸式的角色扮演機制,讓學生化身為村子裡的一員。在遊戲過程中,參與者必須在資源有限的配給制下,模擬村子裡的大小瑣事。透過食材卡的收集與交換,學生能親身體會各省家鄉味如何在台灣土地上混血與落地生根,進而理解族群從陌生衝突到共存互助的韌性與智慧。
那段食光,那段過往仍在續寫……

Banquet of the Military Village

Highlights: Fun Learning × Village Culture × Food Memories
The Story:Military dependents' villages are a unique part of Taiwan’s history. It shows how different people moved here and lived together. But as these old houses are torn down, young people today find it hard to imagine life back then. Without a way to save these stories, this special culture might disappear forever.
The Design:Our project, Banquet of the Military Village, uses a mobile educational kit to bring this history to life for students. We focus on the 1960s—a time when people had very little space and shared everything.
In the game, players become village residents. They must follow rationing rules to get what they need. By collecting and trading Ingredient Cards, players learn how dishes from different provinces became part of Taiwan's food culture.
The Goal: It’s more than just a game; it’s a way to keep the flavors and stories of the past alive for the future.

作品編號 #244 作品名稱 眷村好食光 作品分類 數位多媒體與遊戲設計類遊戲設計組 學校科系 國立屏東大學 文化創意產業學系 設計師 林O宇
國立屏東大學 文化創意產業學系
(四年級)

許O歆
國立屏東大學 文化創意產業學系
(四年級)
指導老師 朱O中
載入中…
關閉中…