《冒險紀事》是一款由五人學生團隊共同開發的 2D橫向冒險遊戲,本作品作為畢業專題製作,結合程式設計、美術設計與遊戲敘事。團隊成員分別負責遊戲程式、角色與場景美術、關卡設計以及劇情企劃,完成本作的整體開發。
本作採用 橫向卷軸探索玩法,玩家將操控主角在逐漸崩壞的世界中前進,穿越被遺忘的森林、漆黑的地下遺跡與荒廢的沙漠遺跡。使玩家在探索過程中感受到孤獨與未知的張力讓整體世界更加生動。
在玩法設計上,《冒險紀事》融合 平台跳躍、戰鬥與元素。玩家需要在危險的地形中精準移動,同時利用不同技能對抗敵人,並透過觀察環境來解開關卡機關。
本專題的核心目標,是在有限的開發時間內完成一款具有完整世界觀與遊戲體驗的作品。透過本次製作,團隊不僅提升了 遊戲開發流程、專案協作與問題解決能力,也累積了寶貴的實務經驗。希望玩家在遊玩《冒險紀事》時,能感受到我們對遊戲創作的熱情,以及這段畢業旅程所凝聚的努力與成果。
*Adventure Chronicles* is a 2D side-scrolling adventure game developed by a five-person student team. As a graduation project, it combines programming, art design, and storytelling. Team members were responsible for game programming, character and environment art, level design, and story planning, respectively, to complete the overall development of the game.
The game employs a side-scrolling exploration gameplay style. Players control the protagonist as they progress through a crumbling world, traversing forgotten forests, dark underground ruins, and desolate desert ruins. The game aims to evoke a sense of loneliness and the tension of the unknown, making the world more vivid.
In terms of gameplay design, *Adventure Chronicles* blends platforming, combat, and other elements. Players must move precisely across dangerous terrain, utilize different skills to fight enemies, and solve puzzles by observing the environment.