動畫以「幻想」為核心概念,透過精心設計的畫面元素,營造出獨特而引人入勝的視覺風格。作品巧妙地以主視覺設計的載具取代攝影機視角,帶領觀眾進入充滿奇幻氛圍的世界。
在轉場設計上,作品以「咀嚼」作為象徵,將物件與畫面自然串聯,隱喻創意發想如同咀嚼般,需要經歷不斷的思考、碰撞與淬鍊,方能誕生出真正的靈感。
整體色彩基調以黑、白、灰為主,並在每個畫面段落中加入一種單一強調色,突顯轉場與視覺焦點,強化畫面的節奏感,展現動畫與遊戲開發中思維交錯與創意迸發的過程。
此外,動畫融入了角色設計元素,突顯動畫與遊戲設計的專業特質,進一步彰顯動遊系的特色。在製作方面,作品採用全手繪技法,透過細膩的筆觸和獨特的視覺語言,生動傳達創作過程中的探索與突破。
本部動畫在視覺風格、敘事手法與技術表現上展現出高度的完整性與創新性,呈現出創作者對幻想與創意發想的深刻理解與獨特詮釋。
The animation revolves around the concept of "fantasy," crafting a unique and captivating visual style through meticulously designed visual elements. It cleverly replaces the traditional camera perspective with a visual design vehicle, guiding the audience into a world filled with a sense of wonder and immersion.
In terms of transitions, the animation symbolizes "chewing" as a metaphor, naturally connecting objects and scenes. This reflects the process of creative ideation—like chewing—requiring constant thought, collision, and refinement to generate true inspiration.
The overall color scheme is based on black, white, and gray, with a single accent color added in each segment to highlight transitions and visual focal points. This enhances the rhythm of the animation and illustrates the intersection of thoughts and the burst of creativity during animation and game development.
Additionally, the animation incorporates character design elements, emphasizing the professional qualities of animation and game design while highlighting the distinct characteristics of the department. The work employs a fully hand-drawn technique, using delicate strokes and a unique visual language to vividly convey the exploration and breakthroughs within the creative process.
This animation demonstrates a high level of completeness and innovation in visual style, narrative techniques, and technical execution, reflecting the creator’s deep understanding and unique interpretation of fantasy and creative ideation.