PERTURBER

PERTURBER

一款結合環境保育議題、以改變重力以及場景轉換為核心玩法的2D橫向RPG電腦遊戲。
在關卡中,藉由使玩家陷入「若想要通關,就需要破壞環境」的兩難之中,並以場景畫面、劇情走向等較為直觀的表現方式反映玩家所作所為造成的影響,令玩家進行反思,且以植物的枯萎、河水的乾涸、生物的死亡等事件達到警示的效果。

1.採用雙核心玩法,在遊戲過程中,玩家需在適當的時機藉由「改變重力」及「場景轉換」解決遭遇的難題、取得所需的道具資源;在不同的場景與重力條件下,可取得的物件亦不相同,玩家須在過程中留意各項物品的互動條件以達到目的。

2.玩家為了解決「被困在未知的星球上,必須想辦法找到回家的方法」的狀況,而將面對遊戲中以環境議題設計的事件。
遊玩過程中會遭遇分歧選項,其中一個選項能更快速的解決問題,但對環境的破壞程度也更大,另一個選項則反之。
遊戲中「自身目的」與「環境」的衝突,影射了現實中人類對於「經濟發展」與「自然保育」的兩難,玩家對環境的破壞行為也象徵現實中自然資源遭到破壞及汙染的狀況。

3.遊戲體驗以劇情為主,以第一人稱且悲傷感人的故事引人入勝,讓玩家更好的代入遊戲,用不同角度探討環保議題。

PERTURBER

This is a 2D side-scrolling RPG computer game that combines environmental conservation issues with changing gravity and scenes as its gameplay.

The content is about a highly anticipated new technology that has been unveiled in the near future where technology has advanced. The player is invited to the technology exhibition to experience a device that claims to be able to change gravity. However, during the experience, an accident occurs and the device malfunctions, causing the player to lose consciousness.

After a dizzy spell, the player wakes up in a magical forest and is aided by a mysterious bird. They embark on an adventurous journey to return home.

In this game, players are faced with a dilemma of "needing to destroy the environment in order to progress." The impact of the player's actions is reflected through the scene and storyline. The game prompts players to reflect on their actions, with events such as plant withering, river drying, and the death of creatures as warning signs.

Players must change gravity or scenes at appropriate times to solve puzzles and obtain necessary resources. The items available for collection differ based on the scene and gravity conditions. Players must pay attention to the interaction conditions of each item to achieve their goals.

When players attempt to solve the situation of being trapped on an unknown planet and needing to find a way home, they will be faced with events designed around environmental issues. During gameplay, players will encounter branching options. One of the options solves the problem more quickly but causes greater damage to the environment, while the other option does the opposite. The conflict between "self-purpose" and "environment" in the game reflects the dilemma faced in real life between "economic development" and "nature conservation." The player's destructive behavior towards the environment symbolizes the destruction and pollution of natural resources in real life.

The game experience revolves around the storyline, using a first-person and emotionally charged story to immerse players in the game and explore environmental issues from different perspectives.

作品編號 #971 作品名稱 PERTURBER 作品分類 數位多媒體與遊戲設計類遊戲設計組 學校科系 國立臺中教育大學 數位內容科技學系 設計師 黃詩庭
國立臺中教育大學 數位內容科技學系
(四年級)

曾姵榕
國立臺中教育大學 數位內容科技學系
(四年級)

許乃云
國立臺中教育大學 數位內容科技學系
(四年級)

廖晨睎
國立臺中教育大學 數位內容科技學系
(四年級)
指導老師 王曉璿