設計理念:
本遊戲以虛擬實境的方式呈現,是一款探索式的恐怖遊戲,可透過遊戲內的線索來揭露劇情真相。
在遊戲中,我們是以操作輪椅作為移動方式,尋找線索或是關鍵道具時,玩家可以藉此體驗身障人士在現實生活中的諸多不便。並藉由恐怖詭譎的氛圍映射身障人士對於這樣的困境所產生的壓力與心境。
此外,遊戲劇情同時反映照顧者所承擔的責任以及被照顧者所產生的愧疚,描繪出雙方的心理負擔與糾結。
操作方法:
在遊戲開始時,可以選擇手推輪椅或是電動輪椅。前者可以透過在遊戲世界抓取輪子(手把側鍵),同時擺動雙手,使得輪椅可以移動以及轉向;後者則是使用VR手把的蘑菇頭進行電動輪椅的操控。
遊戲機制:
玩家需要找尋場景內的線索或是關鍵道具,透過手把食指板機與物件互動並抓取,取得的道具可以放置於文件夾上。玩家在找尋關鍵道具的同時,可以透過進入病房躲避怪物的追擊。
總結:
因此,這款遊戲不僅能讓玩家有身歷其境的體驗,更希望玩家以身障人士的視角來探索遊戲,在遊玩過後不只可以產生共鳴,也能引起對於身障人士議題的重視與關注。
Design Concept:
Presented in the form of virtual reality, this game is an exploratory horror game, which can reveal the truth of the plot through clues in the game.
In the game, we use wheelchairs as a means of movement. When looking for clues or key props, players can use this to experience the many inconveniences of disabled people in real life. And use the scary and weird atmosphere to reflect the pressure and mood of the disabled people in such a predicament.
In addition, the game plot also reflects the responsibility of the caregiver and the guilt of the care receiver, depicting the psychological burden and entanglement of both parties.
Operation Method:
At the beginning of the game, you can choose a manual wheelchair or an electric wheelchair. The former can grab the wheel (by pressing grip buttons) in the game world and swing your hands at the same time, so that the wheelchair can move and turn; the latter uses the thumbstick of the VR controller to control the electric wheelchair.
Game Mechanics:
Players need to look for clues or key props in the scene, interact and grab the objects through the index finger trigger, and the obtained props (such as polaroid, room card of the clinic) can be placed on the folder. However, when the player is looking for key props, it will not be so smooth. At the same time, the player needs to avoid the pursuit of the monster. At this time, the player can avoid the monster by entering any room.
Summarize:
Therefore, this game not only allows players to have an immersive experience, but also hopes that players can explore the game from the perspective of people with disabilities. After playing, it can not only resonate, but also arouse attention and attention to issues of people with disabilities.